DrizzleKit - Work in progress


I was somewhat interested in the idea of snow settling on things naturally without the need to change tilemaps or sprites. This led me to the idea of puddles forming in rain, and wind that could manipulate existing objects without the need to create animations or significantly modify them.

And so, here we are. Another project started before finishing the last one.

Turns out, this has been really fun to build. Developing DrizzleKit as an asset is forcing me to keep things simple and easy to use, which is always a good challenge. Along the way, I also learned a few new tricks in Unity—like the tree warping effect you can see in the video (plus the vines, grass, and that spinny thing).

I made a script that attaches to a sprite, then automatically generates a child object with a mesh filter and renderer using the original sprite as the texture. The script hides the original sprite and applies deformations with configurable animation curves.

A few settings for bending, stretching, and anchor points later… and, honestly? It worked better than I expected.

At some point, I’ll get back to the original idea of snow settling—probably sooner rather than later, because honestly, this has been a lot of fun to work on.

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