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Overnumerousness

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Devlog

  • Level up...
    October 06, 2024 by GigaElk#levels
    For a while now, I've been designing levels for Overnumerousness the old-fashioned way: pen and paper. I'd meticulously sketch out each level on squared paper, carefully translating those squares into... Continue reading
  • Levels, Levels, Levels...oh, and some new features.
    January 30, 2024 by GigaElk
    1
    It has been so busy at work that I have hardly had any time for my own projects. But, I am still plugging away at these things. I found some time recently to set up some more levels in Overnumerousnes... Continue reading
  • Aaaargh!
    November 16, 2022 by GigaElk
    1
    The title says it all really! This update, which should have taken a week, took a few. Unity very helpfully destroyed all the animations in the game, and ruined the textures. I spent quite a while put... Continue reading
  • DEMO!
    October 15, 2022 by GigaElk
    As I think up more and more levels for Overnumerousness, I have released a DEMO version for trial and comment. In this demo, you can play the first 10 levels. Please let me know what you think! The fi... Continue reading
  • Overnumerousness
    September 28, 2022 by GigaElk
    I took some time away from my other games to get a new idea out of my head. I need to make something from these ideas to be able to stop thinking about them. So, here is Overnumerousness ! Each move y... Continue reading
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