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Devlog
Overnumerousness
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Devlog
Level up...
October 06, 2024
by
GigaElk
#levels
For a while now, I've been designing levels for Overnumerousness the old-fashioned way: pen and paper. I'd meticulously sketch out each level on squared paper, carefully translating those squares into...
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Levels, Levels, Levels...oh, and some new features.
January 30, 2024
by
GigaElk
1
It has been so busy at work that I have hardly had any time for my own projects. But, I am still plugging away at these things. I found some time recently to set up some more levels in Overnumerousnes...
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Aaaargh!
November 16, 2022
by
GigaElk
1
The title says it all really! This update, which should have taken a week, took a few. Unity very helpfully destroyed all the animations in the game, and ruined the textures. I spent quite a while put...
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DEMO!
October 15, 2022
by
GigaElk
As I think up more and more levels for Overnumerousness, I have released a DEMO version for trial and comment. In this demo, you can play the first 10 levels. Please let me know what you think! The fi...
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Overnumerousness
September 28, 2022
by
GigaElk
I took some time away from my other games to get a new idea out of my head. I need to make something from these ideas to be able to stop thinking about them. So, here is Overnumerousness ! Each move y...
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