The customers were slow, but this update was way slower!


I am sorry to say I neglected this nugget of a game for a LOOOONG time! 

But, The Couchman suddenly reminded me of its existence and his unwavering eagerness to play it! So, just for you Couchman, I revisited it and  managed to solve the problem of poor performance with 100 customers.


...in fact...the video attached is 1000 customers and as you can see it runs perfectly!

...perfectly in terms of performance and frame rate anyhow.  I totally forgot to set the spawn location a little apart so they don't just meld into one giant customer-based-mutant entity.

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