Aaaargh!
The title says it all really!
This update, which should have taken a week, took a few. Unity very helpfully destroyed all the animations in the game, and ruined the textures. I spent quite a while putting it all back together using Doozy instead of Modular Motion.
That's not to say Modular Motion is a bad asset. It is an excellent asset. But after unity destroyed it, I decided to switch to Doozy because I needed some extra functionality for the menus and buttons.
After that, I added a camera rotation to help players calculate their moves.
I made sure that when you rotate the camera, your directional controls are not altered. So 'W' or 'Up' will always move you to the top right of the screen.
As a smaller update, I also added a mouse clickability for the menu. And finally, you can now press the Esc key to quit the game.
There was a suggestion to add a direction indicator, though as I set it up I found it looked clunky and distracted from the game itself. So I took it out until I can think of a nicer way to display it. As it is if you move the wrong way...well, I guess it's part of the challenge! :D
Next, more levels for the full game!
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More posts
- Level up...67 days ago
- Levels, Levels, Levels...oh, and some new features.Jan 30, 2024
- DEMO!Oct 15, 2022
- OvernumerousnessSep 28, 2022
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Yikes, sounds like a lot of redone work. Good on you to keep at it despite the obstacles! I tried out the demo and I like the changes made. The camera rotation is a nice touch.
I didn't have an issue with not having a direction indicator this time around but maybe it's because I had already been exposed to the game's directional controls in your previous demo. Great update and keep up the good work!
Thanks for the encouragement!
Now I need to make 90 more levels........see you in 2025 perhaps....>_<
Wow, 90 more levels?? Have you considered reducing the scope at all?